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 Post subject: Re: Dude's tools 1.4 (Model exporting tutorial)
Posted: Thu Jun 03, 2010 9:10 pm 
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actually, I have to ask the question; Why do you want to do this anyway, there isn't much less you can do with vertex modding, UNLESS, this thing works to make models that have no height/width limits, as such with sonic's head model.



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 Post subject: Re: Dude's tools 1.4 (Model exporting tutorial)
Posted: Fri Jun 04, 2010 12:26 am 
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I think you use this process to put models into the EXE file, instead of the DLL files. I don't really understand this any more than you, however.



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 Post subject: Re: Dude's tools 1.4 (Model exporting tutorial)
Posted: Fri Jun 04, 2010 11:29 pm 
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Joined: Tue Feb 02, 2010 12:34 am
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...Custom models...Anything you want in the game...are you both not paying any attention to sa2dx over at it's forum...? Are you all not seeing the video Dude posted on his account...? These are 100% custom models. It's far more than editing vertices. It's editing the entire model...UV Maps, Normals, Vertex, Polys...all of it...



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 Post subject: Re: Dude's tools 1.4 (Model exporting tutorial)
Posted: Fri Jun 04, 2010 11:45 pm 
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Okay, well I knew that you can do that, and yes, I saw the videos and all that crap. I just didn't know that that's what this is for. Since you have to use Autodesk 3DS Max, though, this means nothing to me.

Also, I'm not some expert coder, so I can't follow things as well as you.



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 Post subject: Re: Dude's tools 1.4 (Model exporting tutorial)
Posted: Sat Jun 05, 2010 12:00 am 
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Joined: Tue Feb 02, 2010 12:34 am
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Am I a coder? No. Following along with this has nothing to know with any kind of coding. It should means something to you, it means you should actually look Jesus you all make excuses for everything. If you'd pay a little attention, you'd know that this is how we do it.



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 Post subject: Re: Dude's tools 1.4 (Model exporting tutorial)
Posted: Sat Jun 05, 2010 12:39 am 
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Well, ok. It means a little to me, but I can't do it since I don't use 3DS Max. So I really don't care how it's done. I'm just saying that, geesh.



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