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 Post subject: blase adventure 3: revenge of the darkness CLOSED
Posted: Mon Jul 12, 2010 2:20 pm 
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Posts: 29
PROJECT CLOSED!

This game is closed now. If any admins would be so kind and trash or lock this i would be thankfull. I have stopped with SADX hacking since the only thing im looking forward to now is SA2DX but it doesnt seem to arrive. Im quitting this forum. But i will come back some times maybe just to check out the new stuff but im not gonna download anything. Bye

________________________________________________________________________________________________________

a new hack im making based of my fan character blase the hedgehog. Alot of models might be changed but a few will be. The music will be changed aswell and some stages will be costum stages. I dont have alot of pictures but i will upload some when i find out how to do it.

UPDATE 20/09/10

im giving this the name of blase adventure 3: revenge of the darkness
because im making 2 2D adventure projects before this called: blase adventure: rise of the lost hero and: blase adventure 2: the great alliance. 8D

CHARACTERS:

sonic = blase
tails = G-mel 0010 (not sure yet but gonna use metal as a base)
knuckles = darkon
amy = rozelinda (or Jennifer)
big = not sure yet
E-102 GAMMA = Mecha Sonic (using metal sonic model but with a few changes)
super sonic = dark blase
metal sonic = metal blase
Tikal = rozelinda (or Jennifer)
Chaos = Giygas JR

MUSICS:

blase = with me (massive power mix)
G-mel 0010 = ???
darkon = his theme (dont know it)
rozelinda = ???
big = ???
Mecha Sonic = S3&K Doomsday remix
super blase = never turn back
title = his world (no lyrics)
select = S3 file select
trial = same as above
file select = shadow the hedgehog mode select
options = same as above
(more coming)

STAGES (some of them):

lost world = Devil's Machine (from earthbound)
Egg base (one in forest) = lost lab (metal sonic in lab will be metal blase)
egg carrier = egg carrier 3
Station Square = Robotnikland
Mystic Ruins = anchient ruins
(more coming)

STORY:

year 20XX

sonic is on vacation and eggman have taken over station square. Now its up to blase and his friends to destroy robotnikland and get back station square. Eggman have company with giygas son that was made after he died. His son gets stronger everytime he gets a chaos emerald. Knuckles lost his job at guarding the master emerald after it breaking 100 times by knuckles poking on it to hard with his arms. Instead darkon gets the job and need to find all pieces in order for the master emerald to be restored. Eggman knew that blase was trying to bring back station square so he rebuilt mecha sonic to stop him. However mecha (mecha sonic code name) later changes side when Rozelinda/Jennifer talks to him that killing is bad and helping is good. Rozelinda/Jennifer has same story as amy except zero is rebuilt and called zero2. Big is still the same and if someone wants the story of a cat that fishes after a frog then request is up (even if i know no one would care to be big). Eggman had an other project in the work called metal blase but he stopped working on it because he thought it would be too powerfull to use. He also rebuilt silver sonic but decided to stop there aswell because he knew blase was too powerfull. The hole story is almost the same but with other characters and stages.

thats pretty much all i have right now. I dont have any screenshots yet because im still learning how the HELL you make edited models work, I also need to know what E-102's numbers are for replacing his models in hex editor, also i need to download a new hex editor because mine wont work anymore, and ofcourse... I HAVE SCHOOL! Well that is what i need to finish (not school) to get some screenshots on updates. 8D


Last edited by blase005 on Fri Feb 18, 2011 5:38 pm, edited 5 times in total.

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 Post subject: Re: blase adventure WIP
Posted: Mon Jul 12, 2010 6:13 pm 
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Joined: Mon Jul 05, 2010 1:34 am
Posts: 27
Location: in your bedroom
i really hope you be able to model edit.8D
i cant wait for darkon to be as knuckles and maybe the chao would be kirbies.
that would be godlike



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 Post subject: Re: blase adventure WIP
Posted: Thu Sep 09, 2010 4:42 am 
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Joined: Fri Jul 09, 2010 4:53 pm
Posts: 29
DarkonMK wrote:
i really hope you be able to model edit.8D
i cant wait for darkon to be as knuckles and maybe the chao would be kirbies.
that would be godlike

chao's may be kirbies i dont know how to edit them. I found some models on models-resource that actully was silver sonic and metal sonic in his capsule (nonplayable one) and im now making them into Gmod ragdolls starting with silver sonic that is harder to make than anything!


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 Post subject: Re: blase adventure WIP
Posted: Sun Sep 12, 2010 1:16 am 
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Joined: Wed Apr 28, 2010 3:25 am
Posts: 345
Location: Western United States
Wow. Good luck with putting Metal over E-102.



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 Post subject: Re: blase adventure WIP
Posted: Sun Sep 12, 2010 8:05 am 
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Joined: Fri Jul 09, 2010 4:53 pm
Posts: 29
Rias wrote:
Wow. Good luck with putting Metal over E-102.

yeah i think the hard part would be getting the struct codes for E-102 so i can change them all with metal sonic. I have an idea by just typing SEG so i get every models and then check which ones are E-102's and replace them with metal sonic. Then replace everything with that file. But what do i know im just a starter. I decided to start with changing the music into other songs that's gonna be in the game. I just wonder who i should replace big the cat with...


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 Post subject: Re: blase adventure WIP
Posted: Sun Sep 12, 2010 6:03 pm 
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Joined: Tue Aug 17, 2010 3:33 am
Posts: 19
If you use SADXMDL to open Gamma's model, it will show you all the parts and the Advanced Info box will tell you the addresses for every part of the model. And it can import and export nj files without needing a hex editor.


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 Post subject: Re: blase adventure WIP
Posted: Sun Sep 12, 2010 7:05 pm 
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MainMemory wrote:
If you use SADXMDL to open Gamma's model, it will show you all the parts and the Advanced Info box will tell you the addresses for every part of the model. And it can import and export nj files without needing a hex editor.


thanks for the tip man 8D ill download that and start working with it tomorrow after school. If i get it correct i will upload a video of the gameplay.

EDIT: i just remembered my expansion drive broke so i lost all my data including sadx D: So i need to download that aswell before i make video. Oh and i need alot of other crap in order to get the models aswell. God this is gonna be a long edit just because of that stupid drive!


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 Post subject: Re: blase adventure WIP
Posted: Sun Sep 12, 2010 9:34 pm 
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Joined: Tue Aug 17, 2010 3:33 am
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If you need to know where models are, look here.


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 Post subject: Re: blase adventure WIP
Posted: Mon Sep 13, 2010 5:14 am 
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Joined: Fri Jul 09, 2010 4:53 pm
Posts: 29
MainMemory wrote:
If you need to know where models are, look here.


yet again thanks. I just have a problem: i got sadxmdl from sonicretro but when i try to start it i get a window saying it crashed. Have i missed something or have i done something wrong?


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 Post subject: Re: blase adventure WIP
Posted: Mon Sep 13, 2010 6:06 am 
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Joined: Tue Aug 17, 2010 3:33 am
Posts: 19
Try downloading it from http://x-hax.cultnet.net/MainMemory/tools.html
Do you have the .NET Framework 3.5 installed? How about the DirectX Runtimes? Both are linked to on the page on Sonic Retro.


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